This gallery will give you an in-depth breakdown of my hard surface modeling process. The study will take you from concept to final textured game ready asset. Although the asset will be textured I will be focusing on my modeling and UVing process in this tutorial.
FINAL RESULT - Finally after the UVs are laid out, I texture the models in a mix of Substance and Quixel, then import them in whatever game engine I'm using. (In this case UE4) This last series of screenshots are the process from importing the materials and assets and gradually integrating everything into a cohesive environment.