Collection of 2D environment art from various projects. I primarily use Adobe Photoshop for this work, but will occasionally work traditionally. I also often use Maya to Block-Out a scene in a 3D environment for optimal composition and perspective.
Re-imagining of the classic Counter Strike map 'Train' by Valve Software.
Re-imagining of the classic Counter Strike map 'Cache' by Valve Software.
Re-imagining of the classic Counter Strike map 'Overpass' by Valve Software.
Currently one of the top rated designs on the CS:GO steam workshop.
Re-imagining of the classic Counter Strike map 'Dust II' by Valve Software.
The Starting Line
Villains from the the game design concept: Fossil Fueled a Pre-Historic post/Post apocalyptic racing game. Me along with a group of artists did concepts for characters and environments based around this concept.
One of the main support characters for Fossil Fueled, a medic that specializes and creating poisons and remedies that can heal their allies and hurt their opponents.
This character posses a dart gun that she poisons herself with venom she creates. It is a non-lethal paralysis that can be used in medical procedures and to subdue enemies.
All work done in Adobe Illustrator and Photoshop for the most part.
Featured on the front page of /r/vexillology!
https://new.reddit.com/r/vexillology/comments/azfizy/vgaland_flag/
DEUS MINI 3D Logo, originally designed in Illustrator, this was made in Maya
Collection of experimental and personal work done in various styles and in different mediums.