Collection of 2D environment art from various projects. I primarily use Adobe Photoshop for this work, but will occasionally work traditionally. I also often use Maya to Block-Out a scene in a 3D environment for optimal composition and perspective.
Re-imagining of the classic Counter Strike map 'Train' by Valve Software.
Re-imagining of the classic Counter Strike map 'Cache' by Valve Software.
Hangin out at Shpiny's
Isometric Counter Strike Map Layouts
Re-imagining of the classic Counter Strike map 'Overpass' by Valve Software.
Re-imagining of the classic Counter Strike map 'Dust II' by Valve Software.
The Starting Line
Google Daydream Avatar
G.A.B.E the Robo Camera Doggo
Fossil Fueled : Evil Dino Squad
Villains from the the game design concept: Fossil Fueled a Pre-Historic post/Post apocalyptic racing game. Me along with a group of artists did concepts for characters and environments based around this concept.
Fossil Fueled : Dinosaur Medic Character
One of the main support characters for Fossil Fueled, a medic that specializes and creating poisons and remedies that can heal their allies and hurt their opponents.
Medic Dino Turnaround
Medic Poison Dart Gun
This character posses a dart gun that she poisons herself with venom she creates. It is a non-lethal paralysis that can be used in medical procedures and to subdue enemies.
Collection of experimental and personal work done in various styles and in different mediums.