Environment rendered in Unreal Engine 4 and created using Maya and Photoshop, based on the beautiful work of Lee Madgwick
Created with PBR materials with stylized realism in mind. This environment is very modular with many of the assets being reused throughout the scene.
I really like how these tree bark materials turned out.
Finished environment is around 32k triangles.
This modular low-poly city will be used for an upcoming mobile game. The assets are optimized for mobile, with the lighting in these screenshots being baked in Unity. The textures are a mix of stylized hand-painted and sprites are also used as decals.
This environment is based off of a section of the Oatland Island Wildlife Center in Savannah, GA. This scene mixes sci-fi with real world influence and reference.
Screenshots rendered in UE4.
A-10 Thunderbolt Environment
This environment showcases an accurately crafted A-10 Thunderbolt in an underground hangar environment. The story behind this environment is that it is a hideout and refueling station for humans living in a post-apocalyptic world.
All assets were modeled in Maya and rendered in UE4. Texturing was done using Photoshop.
Mountain Top Temple
This environment was a bit of a challenge, the temple itself was modeled in Maya based off of one reference image.
Winnebago Brave Exterior
Stylized vehicle model of a 1979 Winnebago Brave. Done in Maya, rendered in Keyshot.
Winniebego Brave Exterior
Here are some screenshots of the vehicle's exterior, rendered in Keyshot. Although given a stylived look the details are still true to its real world counterpart.