This environment is based off of a section of the Oatland Island Wildlife Center in Savannah, GA. This scene mixes sci-fi with real world influence and reference.
Screenshots rendered in UE4.
A-10 Thunderbolt Environment
This environment showcases an accurately crafted A-10 Thunderbolt in an underground hangar environment. The story behind this environment is that it is a hideout and refueling station for humans living in a post-apocalyptic world.
All assets were modeled in Maya and rendered in UE4. Texturing was done using Photoshop.
Mountain Top Temple
This enviorment was a bit of a challange, the temple itself was modeled in maya based off of one reference image.
Winnebago Brave Exterior
Winniebego Brave Exterior
Here are some screenshots of the vehicle's exterior, rendered in Keyshot. Although given a stylived look the details are still true to its real world counterpart.
My goal with this Otium is to create a virtual environment that simulates a dreamscape that is a visualization of how the subconscious manifests itself in our dreams.
Inspiration was drawn from various surrealistic science fiction work as otherworldly beings are typically representative as deities in these works.
Created with VR systems in mind, this project is developed for the Google Daydream and is planned to be integrated with VRChat.
Screenshots of the final and progress work below, taken in Unreal 4 and Unity.
Entire Environment is ~100k tris.
Will of the Sea: VR Game (WiP)
“Will of the Sea” is a competitive/cooperative local multiplayer VR game where players take control of 3 sea faring vessels in an effort to evade a VR player in control of a wrathful god.
I held the role art director in our team leading a small group of talented artists to make a great looking VR game.