SHMUPPER

With SHMUPPER I wanted to make a game that challenged the player to move in a way that felt different and interesting.

This game was made as part of my participation in the Ocuus Launchpad 2020 program.

The game can be played on Quest via App Lab and SideQuest: SHMUPPER WEBSITE

This is another game I made myself using Unity and Playmaker, it is my first solo VR project that I actually spent a significant amount of time on. My pie in the sky goal is to have SHMUPPER be a multiplayer co-op experience, hearkening back to the bullet hell arcade co-op experiences of old.

Have you ever wanted to play a retro-style space shooter from a more immersive and engaging perspective? SHMUPPER is a dog-based arcade-style 3D SHMUP or “Shoot-em-up” that does just that! It tasks the player with the objective of battling waves of enemies through unique levels across the galaxy. It draws inspiration from classics in the genre such as Star Fox, Metal Slug, and Macross with a VR twist. While inspired by the iconic titles mentioned previously, this game comes with a twist. While in VR, the movement of your ship is done primarily through the movement of your body! In order to steer, the player must lean or step forwards, backward, left, or right in order to maneuver through space.

Game Info

Title: SHMUPPER

Genre: Arcade, Flying, Bullet Hell

Platform: Oculus Quest/Rift

Ship Directional movement…

Ship Directional movement…

…is dictated by the direction the player moves IRL.

…is dictated by the direction the player moves IRL.

Various enemies and dangers in SHMUPPER
storeShot_1.png
storeShot_2.png
storeShot_3.png
storeShot_4.png
storeShot_5.png