Abandoned Test Chamber
 While working with this team I was in charge of creating an environment that was to scale with an actual space that the player could walk around in using motion tracking. 
 I was also tasked with importing and implementing animation sequences into Unity and became very familiar with Unity's Animator. I also took part in desiging the experience itself, by making a storyboard for the scene that unfolds and a layout of the level.
env_screen4.png
Ravine
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